Some tutorials are short enough to fit in a single page. Some are too big for that and so are divided in multiple parts. In any case, each of the cards bellow represents a tutorial and in each there will be some information that hopefully should be enough to let you know if the tutorial will be useful to you or not. Clicking the image within the card will take you to the tutorial or to it’s introduction if it’s a multi-part one. In the latter case, you can click the contents to expand and reveal links to each of the available parts of the tutorial.
In any way, many thanks for checking this out!
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A set of tutorials for each of my Godot addons. Each tutorial corresponds to one addon and contains two major sections, one showing how to use and the other how it works.
Followup to the multiplayer game setup in Godot, showing some fixes, authoritative server, latency meter and simulation, snapshot interpolation, chat system and player kicking capabilities.
A complete 2D game, from start to "shipping", is developed in this tutorial. Making use of Unreal Engine 4, it's Paper2D plugin and C++, we forge a game inspired by the old Columns, which is a mix of Tetris and match 3 games.