Database
August 31, 2021

The Database addon contains a relatively simple Godot Resource implementation meant to store "tabular data". It can handle multiple tables and even make a table reference another. It also contains an editor plugin that provides means to create and edit such resources.

The editor plugin uses the UI Tabular Box addon to display and edit the tabular data of a selected table.

All that said, when the addon is activated, a main section is created and once selected the editor should show something similar to this:

Before I start explaining how to use this addon, I would like to mention that I do explain in the How it Works tab why I have chosen to implement the database as a Resource. If you are asking this question, then know it is answered.

Introduction
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