Nodes
April 17, 2020

The idea of the contents of the directory (keh_nodes) is to hold addons that are pre-made nodes with attached scripts. Those can be directly used by simply adding a scene instance wherever the functionality is desired.

For the moment there is a single node:

Node: cam3d.gd

The main objective of this node is to provide a "camera arm" that can be attached into a different node (the target) and keep the camera at an specified distance. The available features are:

Introduction
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