Save/Load in Godot HTML Export
February 11, 2022

Some time ago I decided I wanted to have a web version of the CSV to JSON converter I implemented in Godot. Shortly after, I stumbled into the fact that HTML exports are sand boxed, meaning that the FileDialog control does not have access to the file system. Yet, we can work around this and provide means to save/load data to/from the file system. I show how in this new short tutorial.