More Networking with Godot

Several days ago I posted a very basic tutorial on How to Setup Multiplayer Game in Godot. My original intention was to quickly release a follow up tutorial so some of the things that I deliberately didn’t mention regarding the problems wouldn’t be focus of people wanting to behead me. Unfortunately writing this new tutorial took me way longer than anticipated.

Anyway, it’s finally here, More Networking with Godot. In this new tutorial I cover the following topics:

  • Fixes to some of the oversights of the first tutorial.
  • Very basic authoritative server setup.
  • Latency simulation and measurement.
  • Snapshot interpolation.
  • Player kicking from the server.
  • Chat system.

Truly hope you find it useful!


June 13 2019